Eironbark is a city much like Razorwind, laid out in a diamond in a way similar to Razorwind, this city however, is not divided into sectors, everything is dispersed evenly through the layout. In the center of the city is the city hall, built in the middle of a small grove. The city of Eironbark has a much higher concentration of nobility, and the town’s guard is much more militant than Razorwind. As a result of the commingling of the districts, the classes are much more mixed in Eironbark than in Razorwind. Often one would find priest who have served in the military, or politicians that got their start in business. A byproduct of this is that the clergy is very powerful in Eironbark and control much of the other sectors.

A stretching, cold expanse of a road connects the two cities of Razorwind and Eironbark, called the Pilgrim’s Pass. This road is devoid of any life except those who choose to tough it. Whereas in the past the road was guarded and maintained, the snows have forced the towns to retreat in recent times. Adorning much of the road are shrines dedicated to nature deities. It is not uncommon to find these shrines decorated with the bodies of pilgrims who stopped to pray or meditate and feel victim to the weather while doing so, to other pilgrims, it is a grave sin to tamper with these bodies as it is thought to interrupt their meditation to do so. Typically, new shrines are built a good distance from the main road, connected by a stone or dirt path so as to put some distance between travelers and what will likely become a gravesite, however, older shrines were built right up on the side of the road, so it is likely travelers will pass by a few corpse’s on their venture to Eironwind